![]() Please take care when following links that are redirects from adfly until those scripters have been able to correct the problem. That is not caused by those scripters, but it will most likely take them a while to either correct the adfly configuration or remove adfly. Note that some of the links found below may lead to pages that require you to create an account in order to view the script.ĪTTENTION: Currently Adfly is displaying X-rated advertisements Some scripters have used Adfly in their script links and now run the risk of getting X-rated pictures displayed for people wanting to download those scripts. They will not work with RGSS (RMXP) or RGSS2 (RMVX). Scripts found through this list are made for RGSS3 (RMVXA). You can also leave a comment on this page. For any questions or inquiries, please refer to this topic on the VXAce forums. ![]() It is maintained by the staff and members of. #=# ** Meph's Playable Instrument (A.K.A Ocarina Script)#-# MephistoX (Meph's Labs)# Version 1.5# RPGMaker VXAce#-# * Version History :# Version 1 - ()# - First Released Version# Version 1.1 -()# - Added Common Event Trigger (Thanks Patrick, you're clever)# Version 1.2 -()# - Simplified System, removed switch and teleport.# Version 1.5 -()# - Added Tetragram Style and Song List, little fix on Tetratram Y.pos#-# * Description :# As no need for a big introduction this instrument system allows you to # create an instrument and play it, like the ocarina system in the Zelda's# Ocarina of Time or whatever that includes an ocarina.# When you play a correct song, a common event will be activated.#-# * Instructions :# Place The Script in the Materiales Section of your Script List#-# * Syntax :# Refer to the module to see how to configure every aspect of the system.# also use:# - $game_party.get_song(song_id) => Learn a song and you can activate it.# This code allow you to learn a song, otherwise even if you play the correct# notes nothing will happen.#-# * Notes :# - Any other Thing, see the demo to see how to configure.#=#=# ** Game_Instrument#=module Game_Instrument #- # * KeyNotes : The Input button and the assigned note # - Keynotes = #- # * MaxNotes : The Number of Max Notes in the Tetragram # - Consider 10 as the Maximum, according to the width of the tetragram #- MaxNotes = 10 #- # * WaitNote : The frames to wait before play another note #- WaitNote = 5 #- # * Success SE : SE that will play when play a correct song #- SuccessSE = 'Ocarina-SongisCorrect' #- # * WindowStyle : Style of the Tetragram # 0 => Classic Style | 1 => Window Style #- WindowStyle = 0end#=# ** Game_Party#=class Game_Party #- # * Public Instance Variables #- attr_reader :songs #- # * Alias Listing #- alias_method :meph_gplayinstrum_gparty_inaltems, :init_all_items #- # * Initialize all Items #- def init_all_items # The Usual meph_gplayinstrum_gparty_inaltems # Song List = end #- # * Get Song : Get a Song #- def get_song(song_id) # Return if Song Doesn't Exist return unless Game_Instrument::?(song_id) # Return if song already known return if # Push Song into the list 0 # Play Clear SE _play('Audio/SE/cancel', 80) # Clear Notes return clear_notes end end #- # * Check Played Note : Check if a Note was Played (by input) #- def check_played_note # Pass Through each Keynote Input Key do |knote| # If Inputted trigger is a Note if igger?(knote) # Go to Play Note return play_note(knote) end end end #- # * Play Note : Play a note #- def play_note(note) # Clear Notes if Currently played notes is more than MaxNotes if > MaxNotes # Play Buzzer ay_buzzer # Clear Notes return clear_notes end # Get Parameters pars = Notes] # Play Note SE _play('Audio/SE/' + pars, 80) # Add Note to the Tetragram pars]) # Add Played note to Played Notes List << KeyNotes # Wait for Next Note Graphics.wait(WaitNote) # Check if notes form a song check_song unless < 4 end #- # * Check Song : Check if Notes Form a Defined Song #- def check_song # Pass Through Each Song Songs.This page contains the RPG Maker VXAce Master Script List. However, the ones that are still safe their locations are near it's title. ![]() ![]() Click to expand.(The scripts that are copypasted have their links down and I have rescued them. ![]()
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